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Patintero
A multiplayer LAN game with real-time socket-based communication and player synchronization — built for a networking course at UP Los Baños, based on the traditional Filipino street game.
stack
- Java
- JavaFX
Architecture
- Socket-based networking — TCP sockets synchronize game state between LAN players
- Delta compression — only position changes above a threshold transmitted, at a 20Hz tick rate
- Client-side interpolation — smooths remote movement between updates for 60fps rendering
- Game mechanics — line guarding, crossing detection, scoring, and round management
- Interactive chat — in-game text chat
- Session management — lobby for creating/joining games with automatic LAN player discovery
Results
- Designed 90% of the game mechanics, including rule logic and networked gameplay loop
- Real-time multiplayer over LAN with smooth interpolation
- Digital adaptation of a traditional Filipino game
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